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Everything posted by Jonathan Knights
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No. -1
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Seems a good idea. +1
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If you're asking about coming back after the entire book got thrown at you, there's a simple answer: No. -1
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Glad to see that the book got thrown at you. You're clearly unfit for this server. -1.
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Netural for now, considering I think the community was pretty split about it when it was around.
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Yeah nah, -1.
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+1
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Adding a Visible Timer for SCP breaches
Jonathan Knights replied to Negative Neggiekins's topic in SCP Suggestions
Basically this. -1 -
This was actually normal back a few versions ago up until it was removed for some reason that I have no idea. I wouldn't really support this suggestion at all mainly because if you're out, you've got one shot at getting out. Can't just spam away at a supples crate while you're hiding in a corner. Focusing on the 'luck' part here; Escaping as a D-Class is supposed to be lucky. Guards are already brain dead and would probably accidentally release you and Researchers (Mainly junior's) have the chance to actually say 'fuck it' and attempt to leave with a D-Class even if they're a CI or not. Though in general, the main objective of a D-Class is not to escape. I don't really see anything wrong with this, as it's probably better for a high risk/ high reward like you've stated. As pointed out, this isn't a game bug, it's a game feature. I'll have to dig around and see why it was changed like that. In addition, we shouldn't be giving D-Class incentives to escape in any form. They already have enough incentive in the first place. For these parts, Part A is useless improvment because the guards will shoot D-Classes when they utter a single microagression and for Part B, pretty sure this is already a rule. Will have to check on it. All in all, I will -1 this because D-Classes shouldn't be given a leg up because of their status. They're supposed to be tested on, not given the opportunity to escape with better luck.
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Possibility for Gundealer-Job?
Jonathan Knights replied to [W-G] ChrisK(Germany)'s topic in Job Suggestions
Chances of this are pretty low. It's very rare that a breah is able to get on surface because it's in the site itself the majority of the time. Civillains are usually ignored by surface jobs because well; They're civillians. They're not useful in any capacity at all to any major group unless said group goes out of their way to recruit civillians. Overall, I just feel like civillians shouldn't be focused on entirely as the major roleplay happens within the site itself. -
Possibility for Gundealer-Job?
Jonathan Knights replied to [W-G] ChrisK(Germany)'s topic in Job Suggestions
So if they're able to purchase weapons from MC&D, why is there a need for a gundealer class spefically for Civs? -
Possibility for Gundealer-Job?
Jonathan Knights replied to [W-G] ChrisK(Germany)'s topic in Job Suggestions
MC&D can supply weapons to civllians I'm pretty sure, though I might be mistaken on that. -
Seems pretty good. +1
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Yes..is there much else to say? +1
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No. -1
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[ Job Suggestion] D-class gun dealer
Jonathan Knights replied to MR.volcano's topic in Job Suggestions
Lock it, for all of our sanity. -
While there isn't much info on this page, probably for good reason, it helps with the image of the Factory being a mysterious entity. Would like to seem some more surface passive RP between already existing GOI's and civvie etc. +1
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Larry's report on "Ez Big"/ Norra Black listing
Jonathan Knights replied to Troll and Hater's topic in Admin Abuse
Gotta admit, you had it coming. - 1 -
-1 Poor application and playtime.
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Staff'll be with you at some point. Here's your actual SteamID btw: STEAM_0:0:86397868. Just copy that into the 'Your SteamID' part. For now though, do you remember at all what happened when you got banned?
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I hope that this is a joke post becasue I can't tell the fucking difference anymore.
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A good contender! +1
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Add something IT related | Suggestion by YouHasBeenWarned
Jonathan Knights replied to Erik Meier's topic in SCP Suggestions
+1 for giving more computers for the IT, though I don't think the adding a new job is really worth the trouble. As for the wire modems, they were for wiring E2 stuff and the wire mod. However it's purpose was removed due to finding an issue with how the code of the wire modem which, if I'm not mistaken, looked at the value every frame to see if the values of the wire modem (A & B) had been changed which isn't a good thing.