Nathan

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Everything posted by Nathan

  1. Which Rank/tag do you need: SWRP MOD What is your RP Name on the server(only use one): 501st ARC Colonel Nathan Evidence (A image of your name ingame with the said rank, or a image of yourself on the old forum. Do not post sensitive information such as emails/PayPal payments please:
  2. Already have all the weapons that will be used on the Test Server doubt this will be used
  3. I get the failRP points but half the shit on this server doesn’t make sense. Either way there is no harm in helmets but I also see zero point at all running around with one off. So imma stay with a neutral
  4. -1 Literally just heard of you when you got VC. DU needs active members right now and you leaving would be the second worst idea ever. Just behind you leaving VC. Just because you are no longer VC doesn't mean it increases your chances to get in, if anything hinders it showing you are not willing to dedicate to helping.
  5. Frisby has only just got server access a simple change like this isn't on the top of his list right now. More important things need doing
  6. +1 Dispute the incompetence and inactivity jokes Gallus has really shown dedication and competence with 501st and would be a fine batt member
  7. Already have a few CGI models on the server. As this isn’t a main model used I see no problems with it being CGI over BF2 since there is literally no prisoners to import over. and they look okay. +1
  8. +1 Apart from it being 4 and a half months not 6. Corn has shown dedication through his application proving to be a lot better than past apps as well as his in game dedication of reaching Colonel and LT COL in two regiments in 4 and a half months. He has also matured massively in his time on the server
  9. +1/Neutral From what I have seen in game you are definitely competent and a nice guy and would make a good batt member. However.... DUs state is shambles Hierarchy after Hierarchy are leaving at the moment. Considering you only have a Temp VC at the moment with T EXOs do you really think applying right now when DU is in the state was a great idea. Right now was a really bad time to apply and you should focus on your regiment for now getting them in a stable place to have a stable and ready hierarchy.
  10. What your suggestion is: Giving 501st ARC access to the dropship entity. Scriptfodder/workshop link: N/A Any additional information: Currently as 501st ARC you are required to call staff to spawn you in a dropship. This is very ineffective and causes a lot of deaths especially in last stands when required to retreat. Hence forth this suggestion. I understand that in order to use the dropship you need to be a SO however 212th get both Repeating Blaster and RPG, so I ask that we get access to it and have the same restriction meaning if you use it when you don’t have access punishment would be in place.
  11. 1. Its an area destruction. Not happening. 2. Its a weight based system, in order to fix that the weight of dets need to be lowered really low same with all other weapons and keys needs to be made the highest, wont happen
  12. -1 What Pie said. Also 327th will not get an AT-TE at all no matter what
  13. Basic Information: Steam Name + Profile link: Ian The Indonesian Monkey (https://steamcommunity.com/profiles/76561198844845226/) Roleplay Name: 501st ARC Colonel Nathan Teamspeak Name: Nathan Playtime on the Server: 18w SteamID: STEAM_0:0:442289749 Any experience in staffing: Ex Event Planner, Ex Senior-Admin, and staffing experience on other SWRP servers Current Age: 18 Warns/Bans: 0 Do you have a working microphone and is it understandable?: Yes Event Plan: Map: Mustafar Enemies, HP, Amount: 4x Commando Droids, 5/6 B1 Heavies. 1x Sniper Droid if 4+ GC due to large open map. 1/2x Droid Pilots dependant on CE numbers/ranks 1xSith Lord. 1/2x Sith Apprentices Passive, HP, Amount: CIS General Karl 1000HP. There will be two options. The Republic can accidently kill the General in crossfire or they can capture him. Republic's Execution: The Republic will be tasked with heading to Mustafar tasked with the capture of a CIS General in a important production facility, if successful this could be a massive turning point for the Republic. They will land outside a facility where they believe the General is staying, upon arrival they will be briefed and will head into the factory where they will find that it is blocked via rayshields. From there they will search around the planet taking out generators until all generators have been disabled and the facility may be breached. Upon entry they will find plenty of droids situated inside the facility defending the General. After the clones have dealt with the Droids. The General will be hidden, and RC will need to capture and interrogate him on his intentions and perhaps other whereabouts of CIS bases or Generals. Due to the vast airspace within the Mustafar Moon, CE will be tasked with dealing with any CIS reinforcements that are sent. Jedi Jedi will be tasked with dealing with a group of Siths, it will begin with combat from there these Jedi will be duelling the siths until the Lord is left by himself. Once weakened the Lord will ask for his life to be spared in exchange for codes to deactivate the Generator in which a Jedi Ace or RC/CE Member will deactivate it. Jedi can either give the Sith a ship to leave promising that he will never cause harm again or they can arrest him. In which if they decide to arrest him Jedi Shadows can question him after the event. Event Character Execution: Droids will be tasked with defending each of the rayshields disregarding the Sith rayshield holding out until Clones have successfully pushed into the generators. Once one generator remains the CIS Forces inside the facility will call for backup due to them be vastly overrun. From there 2 Munificent will enter orbit. Dropping drop pods and sending out various Vulture Droids and Hyena Bombers. In which they will try to cause as much distress as possible distracting Republic Ground Forces for the remaining droids to deal with. The Sith will be tasked with dealing with all Jedi that are attempting to attack the generator. Slowly the Jedi will deal with Sith Apprentices. In which one will drop a book containing deep Sith secrets which the Jedi can take if seen. The other will continue fighting till dead. The Sith Lord will continue until he is low on hp and will surrender giving up the deactivation codes in return for save leave. Story: Event Information: I decided to use Mustafar as it is a good map within the outside boundaries with a good environment. And I have not seen the map used in a good time. The Event will be in the Republics hands and if something goes wrong/right on their side I will be adapting to the change. Have you ever Done an Event Before?: Yes, plenty What was your event and was it successfully executed?: I personally believe that my events were all really well executed with some great ideas. Do you understand the responsibilities an event-planner has? If so, what are they?: Yes, the responsibilities of an event planner is to create original and exciting events for the player base. Being able to take over events at short notice, having the ability to adapt to changes in their event they didn't not expect to happen quickly and successfully. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes Anything else?: W-G Event Planner
  14. You say you were here to RP yet on your first day back you received warnings and also multiple arrests for things which just proves no intent to RP. -1
  15. What your suggestion is: New drop-pod entity for EPsScriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1397048823Any additional information: This is mainly a quality of life addon. Which can be used by EPs to actually realistically drop drop pods. Instead of them just appearing out of no where and also spawning inside of hangar bays where there is no possible way for any drop pod to even get inside, you can now aim at the floor spawn the entity in and it will come crashing in from the sky. The pack is very small in size, only 2MB and comes with a B1 Dispenser, B2 and Droideka dispensers.
  16. Cool however I would wait until LFS to add this. LFS one is 10x better and can be picked up by an LAAT.
  17. +1 to the RTC and and Fire Extinguisher would be good for someone to be able to put out some fires. As for the incendiary grenades I find that they would be pretty useless. They will be used to either stop hostiles like on CSGO from pushing an area however I still feel like that wont be successful and ECs wont really care and it will just hinder frontlines stopping them from pushing.
  18. -1 dont look like janitors what so ever and also CGI. CGI models are kept to a minimum and i don’t think CGI Janitors would be good
  19. +1 Bobb was a good guy I really cant lie. He did fuck up with the player pulling however I did speak with him not long after and he does regret it. Its been a long time and he should be given a chance.
  20. There is literally a hangar for spawning speeders to the left.... CG should not be using the VDC and should be using the hangar to the left to spawn their speeders. Same with you. If you are bothered about CTs stealing speeders just get them removed. A clearance level won’t stop them.
  21. -1 Its a Vehicle Development Centre. 212th use it for explosives which shouldn’t be in a training room. Its a hangar to develop Vehicles and passiveRP for CE. Not for a shit tonne of vehicles to be stored there.
  22. Nevermind scratch my last shit. why make a suggestion to add something already on the server? Bit retarded. Ask for it to be added to loadouts instead. Normal LAAT is fine anyway. Don’t need lights to search on maps anyway they are not dark. -1