Painter

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Painter last won the day on October 22 2022

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  1. Very friendly and active guy Hosts fun Jedi trainings, hopefully can bring some life to Jedi side of EP Plan has some ideas for traps, setup and placement. Could maybe have more idea of how we see the story. Is this going to be something we hear 1 line about at brief/debrief or are we going to see some of this story interaction? Good luck
  2. +1 Active, experienced player with an interesting event and multiple outcomes
  3. +1 Got experience and played a lot of EC so I'm sure he can make it fun Didn't see a dupe in the pictures unless I am mistaken about the Brig already existing
  4. +1 Would be nice to use TX-130 more and this helps make it competitive
  5. +! While restricting things like LFS/Grenade Launcher/RPG to one equipment makes sense it can be almost a demotion to take a medic spot in 212th by losing explosives/T21 and being last priority to man a tank. Especially at higher ranks. At least with keeping the Grenades you are still able to use explosives in the explosive regiment. Not sure how to make 212th Medic appealing to SOs however as they lose complete access to the Republic RPG and Grenade Launcher, and to use an LFS anti-vehicle launcher they have to give up their T21 and go back to the horrendous medic peashooter.
  6. It would be nice to not accidentally get tethered to a repair station from a stray bullet or using 1 ammo Being able to cancel a repair and rejoin the battle can be tactically useful The tether already glitches sometimes meaning you are repairing and not tied up even if you go to the other side of the map I think this is worth doing only if there is a way to make the repair stations entirely proximity based, so you can't drive by one and then have the repairs while fighting and moving away Overall the repair stations have been a great addition for when CE isn't around or for 212th to restock ammo, could just use some tweaks like this
  7. +1 Weird this isn't a thing already for medical entity manipulation
  8. + 1 Makes sense tbh. Jedi with lightsabers equipped take no damage can something similar not be done with the jetpack? Roleplay wise it is just the thrusters being engaged to slow the fall at the last second
  9. What your suggestion is: Give 212th 2nd LT+ the ability to spawn the standard regiment tanksScriptfodder/workshop link: N/AAny additional information: While leading base attacks as a CO it disrupts the flow of battle to call for an admin and I have often been sniped or rushed while typing an @ message especially when trying to use VDC or hangar on Rishi. I think this makes sense as CO+ can lead base attacks and also Tank train new 212th members and run creative tank trainings. It would be convenient for training purposes, but especially for events as mentioned
  10. +1 Slavking is very active and always happy to help advertise, train or tryout I have personally received a lot of my basic 212th training as well as some NCO level equipment training and he always explained thoroughly and had good demos I have been led by him in multiple events and he gives clear orders, good info and tactics and makes sure everyone gets a fair turn for fun equipment like tanks