[W-G] JH

ICRP Senior Administrator
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Everything posted by [W-G] JH

  1. REPOST FROM A LONG TIME AGO What your suggestion is: Add a CG Detainment Droid Job Scriptfodder/workshop link: Model Link Part 1 and Part 2 Any additional information: My suggestion is the addition of a new sub job for CG. I believe that it should work similar to the 74th Medical Droid in the way of getting whitelisted to it. Their main job would be to protect the (temporary) brig and do the actual arrest, say for example CG brings a detained clone to brig and hands it over to the Droid, who would put the detainee into the Metal Handcuffs, set the time and reason for the jailer, and then advert the AR. Other tasks would include manning checkpoints or constructing / defending the (temporary) brig. HP could be a little less than the Medical Droid, say 750. To become a Detainment Droid, you would need to be a Major+ and then get brig and checkpoint trained by a CG Hierarchy member. Their equipment would consist of: - Toolgun - Physgun - Keys - Clearance 2 Keycard - Stunstick - Handcuffs - Elastic Restrains - Weapon Checker - DC-15 A/S (To protects Brigs during planetary events) This addition would benefit CG immensely in times of low manpower, as often during events a man has to be left behind at the (temporary) brig. This could also assist in adding a reason for the restriction or outright removal of ABS. Most people only use it to detain someone when no CG is online. With this addition, the elastic restrains and handcuffs could be removed, as it would not be necessary if a MJR+ with the Detainment Droid whitelist is online. I have talked with JH (CG Commander) and Ethan (CG Supervisor) about this and they both support this suggestion. They have agreed upon writing a document, similar to a the 74th Medical Droid Guide, on what the job includes and what the requirements are
  2. 501st shotgun is already usable and is the best utility in 501st, as it should be. 327th Minigun is not the best utility, needs buffing. 501st shotgun doesn't need anymore buffing, it is already good. 327th Minigun needs a buff, so this is it.
  3. What your suggestion is: Buffing the current 327th Minigun and removing the other. Scriptfodder/workshop link: N/A Any additional information: Currently 327th have 2 Miniguns. The "Old" 327th Minigun: weapon_chatterbox_minigun The "New" 327th Minigun: wo_mini We wish to put these two together so there is less clutter for our weapons. At the rank of CO, we get both miniguns. The new minigun was meant to be a replacement, and a buffed one, however it's positives are completely cancelled out by the lack of movement. I understand it is a minigun, however our frontlining capabilities with this weapon are little to 0 as you cannot move at a fast pace. The old Minigun, is the only weapon that you can sprint and shoot with at the same time. The new Minigun, only allows you to shoot at a slow march speed (Alt walking) and when holding sprint, you go as fast as normal march speed (Holding W) but cannot shoot. We wish for the old minigun to be removed from 327th entirely, and for the new minigun to be buffed so we can shoot whilst sprinting. This is because the main reason you'd join 327th is to frontline with the minigun, so it should be our best utility to our disposal. (We have the AT-TE too but that is very situational). I would prefer that to be done first and to see how it goes for a week or two, but if you consider it "Too OP" then to reduce it so it can be shot at a normal speed (Holding W) and sprinting (Shift) can still be performed but you cannot shoot at the same time.
  4. Basic Information: Steam Name + Profile link: bobby shmurda - https://steamcommunity.com/profiles/76561198254447263/ Roleplay Name (e.g. GM TRP Johan): JH / Jimmy Hendrix Teamspeak Name: JH. Playtime on the Server: 14 weeks SteamID (http://steamidfinder.com/): STEAM_0:1:147090767 Any experience in staffing: Previous EP, HL-RP Staff Current Age: 16 Warns/Bans: 1 Do you have a working microphone and is it understandable?: Yes Event Plan Map: Rylouth Enemies, HP, Amount: 8 - B1 Heavy Droids - Base HP - Base weaponry 1 / 2 - Sith Apprentice - HP and Numbers will depend on the player count of Jedi 1 - Sith Lord - HP will depend on the player count of Jedi. Passive, HP, Amount: N/A Briefing - Battalion can say it in whatever way, however here is how the general briefing would go. “Recently, a small patrol force has been sent by High Command to the planet of Rylouth. We believe that the base has no CIS presence, hence the patrol. We wished for the patrol to contact us back after investigating, however we have received nothing. The only contact we have had is a distress signal, so we shall be heading there shortly to conduct further investigation.” Briefing on the planet - Battalion can say it in whatever way, however here is how the general briefing would go. “Now here, there seems to be no signs of the patrol from the outside. We shall march in with weapons out, be careful to check your targets as communications could just be down from the inside, so we don’t know if the patrol are still alive or not. Once inside we will set up defences, then GC will be used to scout out the surroundings for the patrol after we are secure.” Republic's Execution: After briefing, all Clones will be ordered to begin a march across the bridge. This could raise suspicions as the bridge is already up, however it means little to nothing. After most forces are across the bridge, a speaker will announce the bridge powering down. Forces on the bridge will need to begin running for their lives. This is where it will turn into a last stand. From this point onwards, all deaths will be turned into B1 battle droids. In the meantime, the Battalion will send forces to investigate the bridge controls. There will be a small task force of droids inside the control room that will need to be wiped out, for CE to find that the bridge controls have been fried. Also, whilst this is happening, droids will be inside the main area around the corners, so when clones push in, they will be met with a great surprise. The bridge will be powered down for the entire event, whilst the Republic will have to try and hold the base long enough. The CIS forces are limited, and after X amount of time of fighting, if the Republic forces are still strong, the CIS forces will retreat. If not, Defcon 1 will be called. Jedi’s Execution: Whilst the Republic begins to march into Rylouth it is noticed that there is a small portable Sith Ritual which has been setup on the spawn side of the map. After DB Jedi will head over there and come to see 1 or 2 Sith Apprentice(s) with a youngling (Ragdoll). The Sith will be conducting the ritual to turn the youngling to the dark sides. In negotiation, the Sith Apprentice can either try to keep the youngling and fight to wait for his return of his master, or give up the youngling in exchange for something. Whilst this is occurring, a Sith Lord will appear and will order the Apprentice to begin fighting. If the youngling has already been given to the Jedi, the Apprentice can either begin fighting after being ordered or refuse. The Sith Lord will attack the Jedi no matter what, so combat will happen. Whilst this happens, the Sith Apprentice (If not fighting) can decide to convert back to the light side, and fight against his Master. Then it will play out from there, however the Jedi wish to handle it. Event Character Execution: Hopefully, I would have gotten 8 event characters or more (Clone side). The B1s for 1 or 2 lives will be split up. A small squad of 4 will be in the bridge controls until the Republic pushes, and the others will be in the main area. They will both hold positions there until the Republic fully wipes out both squadrons. Then, the B1s will have drop pods that begin spawning on each side of the entrance, and the clones will have to try and hold as long as possible. For Sith, their main responsibilities have been listed in the Jedi Execution section above. Story: The main story for the Clone side is that High Command are concerned as a patrol they have recently sent to Rylouth have not responded. The garrison of Clones stationed on X will be sent out to further investigate the problem. Whilst there, the Clones bump into a CIS fleet when investigating, but are low on troops. The Republic must either defend for their lives, or flee with them. Defcon 1 can be called at any time, however if they hold out for long enough, the CIS’ fleet doesn’t have any backup that will reach Rylouth anytime. For the Jedi side, a portable Sith Ritual has been spotted with a youngling, with corrupted Apprentices’ that are performing it. They must take back the youngling, and either convert or kill the Apprentices. What they don’t know is the Sith Lord that is soon to come help or defeat the Apprentices’. Event Information: Have you ever Done an Event Before?: Yes What was your event and was it successfully executed?: Many Do you understand the responsibilities a event-planner has? If so, what are they?: To create and host enjoyable events for people on the server to participate in. To also take over any events within short notice, if the EP has gone offline or for any other reason. To also understand the power and privileges one gets when becoming an EP, and to not abuse or cause any harm with them, but to only provide fun and enjoyable content. Also, on another note, to take any staff claims if no staff are online, and to help the community as a whole. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes Anything else?: W-G E-Planner Before people comment about it, I have been given permission to apply for EP. I understand I am currently staff on HL-RP, however when I was previously EP, I too was also HL-RP Staff, so this won’t affect my performance and activity, especially that the server isn’t even open yet. I currently am on ROA due to exams, I understand we are in lockdown however some of my teachers still have set mini-mocks which I must study for. My ROA might be cut short too. Thanks for reading.
  5. +1 he would do bitis i nb akttiow as he has done in 510wst but fuck me i twoidl ne a sjame to wsee je gihm leave 501wts as ai shfear fr owif whaeahshth ehean yeah si ahcuakkt ufciing goolduk lasd
  6. +1 What else needs to be said, very experienced and knows the people and the server itself well. Best candidate for Battalion by far, and I know personally he would work hard in Battalion.
  7. +1 In response to what most people have said about how he has switched regiments a lot, recently he has stayed in 327th and has been doing a great job - but from what I know Corn was currently a Jedi main at that point anyways, so I don't really see a problem with it. We all know what he is capable of achieving the rank of COL in 501st, and he has matured from what I've seen in 327th. He's very active and hard working, so I think he deserves a shot at Battalion and is one of the best candidates currently.
  8. +1 Everyone else have said all the positives. There are no negatives except he loves children & is like 60 years old. Good luck.
  9. GM are fine now. Keep banned - only annoys people when on the server.
  10. The whole time you were on omegle you were taking the piss out of people who were transgender, I am surprised that you don't know what a Trap is
  11. Is that why the topic you had on omegle at the current time, "Traps"? "You are both into Traps, say hello to each other!"
  12. I was a witness and saw a cock, I did not like what I saw as I am into females, not males. You are on omegle, it was pretty obvious what the guy was going to do through his body language. What did you expect. Wait a week or two, then try again - also explain it properly this time, like you are actually sorry instead of just saying it to try and get unbanned.
  13. Oh wow, Pomegranate. This man used to drive Koopa insane. Everyone deserves second chances, if he fucks up again then it can be put back to a perma ban simple as. +1
  14. +1 I don't know Rock too well, but from what I know of, he's a chill dude and plays a fair amount. He has a high playtime and is pretty known on the server. No negatives from my point of view, one of the strongest candidates. Good luck.
  15. -1 You seem like a chill guy, but I really don't know you too well. Personally, I have rarely spoken to you and haven't seen you on all that much. With a very low playtime, I would believe that you'll need to become more active and gain more experience before joining Battalion. In my eyes, CG compared to other regiments right now are doing fine, so with a loss of one SO, they should hold up very well. From what Barry has said, it doesn't seem too good. I understand that you haven't explained your side of the argument, however either way there aren't too many excuses for things like that. Hopefully, with you joining CG and ranking up to the rank you are now, you are more mature and disciplined. Either way, I'd say get some more playtime and experience, become more active and apply next time.
  16. +1/Neutral Overall, Jeffery is a good candidate. Within 327th he is active and performs to a good standard. During events, he leads the regiment well when needed, and performs well also. No real complaints within 327th, however your playtime is very low, and you may need more experience before joining Battalion. Good luck.
  17. Neutral/-1 Darksider, you're a chill dude and seem to be a funny guy, however now isn't really the best time. With DU's current Hierarchy, it has been in constant rotation for a while. DU have been able to sustain a few decent members and overall the regiment is fairly active in my opinion. Even if you have people to replace you, having the Hierarchy in constant rotation isn't good for the regiment. Seeing as Dyno too applied for Battalion, you should stay in DU for a while longer. You've achieved the rank of Vice Commander within 2 weeks of playtime. I understand you may be competent, however achieving such a high rank in little time, to then just leave doesn't benefit you showing you may not be as dedicated as you seem. However like I previously said, you could have just gotten this through activity and performance so that is fair enough. Either way, 2 weeks is not enough experience to be joining Battalion in my opinion. I think you would be a good choice for Battalion, but you need more experience and time on the server, and DU needs a more stable Hierarchy. Either way, good luck mate.
  18. +1 - Active Commander. Hasn't been Commander for a long time however has pulled his way through 327th with dedication. - Obviously with this dedication, comes experience. - Overall, a very good candidate with a very good application.
  19. Not sure, file size again is very large for a re-skinned map of Rishi Moon. Also may have performance issues. Wouldn't mind seeing it however I don't think this will be accepted.
  20. -1 Won't happen, file size is more than 500 mb on both which is far too large for just a re-skinned map of one we already have Looks fucking sick but will get denied.
  21. Yes When I was GC ARC it was so fucking annoying RIP Tommy and Kobi if this isn't accepted