+1 this guy is great active i've became best pal with this guy since he joined i've helped him since he join the server and he has became a better clone man then me.
He would make a good battalion i've seem his leading first hand and he can handle anything battalion throws at him
+1
Should have been invited to RC already tbh, but its fine, we'll have him in Battalion(after Corn of course)
Long time member and committed to the server, is definitely ready for the Playas club.
+1
Most people just go on scav to minge or to annoy people, even if they dont its still annoying. Having this will help give them a reason to be on the server imo
I think another addition to this could be to allow them to sell the weapons/ equipment they steal (with a cooldown of course), making steal weapons actually have a use and not just to rdm
What your suggestion is:
Fixing Scavenger to be less mingy and make a lot more sense Scriptfodder/workshop link: (Copy Paste into Browser if they don't work) https://steamcommunity.com/sharedfiles/filedetails/?id=696374067 https://steamcommunity.com/sharedfiles/filedetails/?id=1373657444 https://steamcommunity.com/sharedfiles/filedetails/?id=1163268752 https://steamcommunity.com/sharedfiles/filedetails/?id=422528532 https://steamcommunity.com/sharedfiles/filedetails/?id=389445061 Any additional information:
The first add-on is making and creating drugs. In my opinion, This would be a good addition as Scavenger currently doesn't exactly serve a purpose. It is currently a minge job and is rarely used properly. This would also be used to stop drug spam. An idea for this is that you could add a disguised seller around the map and allowing scavs to sell them.
The Second add-on is tobacco in which would also make sense to add as this would be another great thing to add as Scavenger can actually RP much like the first add on, these work hand in hand. See first addon.
The Third add-on is farming, this is more of a passive side of Scav and also within RP as they could setup outside main base. Of course sticking with the rules of building for scavenger. This would simply allow more RP and making not all scavs not hostile to the republic.
The Fourth add-on could be used to Mine the caves with Pickaxes which Scavs could spawn with. This could be used to mine caves in the area such as Scav Camp and not only this, Jedi Caves. Making things more interesting.
Not only that, People can make money from Scav, enjoy it and not be mingy.
The Fifth add-on is Bank robbery. This could be placed within Main Base in a High CL area making it a high risk. I know it isn't the most RP friendly and could be made into credits of course but I feel like it would add more of a risk to scav but a high reward. Probably one of the more out there ideas but all ideas are worth putting forward in my opinion.
Some of this could be added to refugee for example the farming.
In my opinion, this would completely change the way scavenger is played. The Main issue with Scav is that people go on it to minge, prop spam and generally try to just annoy people. I feel like while not all changes are perfect, I do feel like it will improve Scav.
Scav Rules would need to be revamped to these changes but I feel like this would vastly improve Scav. If anyone has any ideas please list below and I have been wanting to fix scav for a while and came to no real answer. It is a minge job and should be made better for all.