Qas

Platinum VIP
  • Posts

    94
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Thanks
    Qas reacted to Xunt in Enable / Fix the dances   
    Accepted
     
     
  2. Haha
    Qas reacted to Xunt in Shin Dowa reports Xunt   
    Countless pings in the Nu-7 Discord telling Nu-7 not to order around non Nu-7 Units and to stop acting like they run the site. Then an Nu-7 NCO arrests the Site Director for checking out defenses/builds around Subway and MT.
    Would like to point out I was trying to explain this to you but you kept saying "funny man can't go to surface" instead of actually listening or explaining anything, this took about 5 minutes before CI attacked.
    Given the numerous pings telling Nu-7 to stop doing shit like this, a few of which were from today I have made the decision to just start removing Nu-7 WLs from people who ignore clear instructions. Abolutely sick of Nu-7 acting like they are in charge because they have a rank in Nu-7, this is how Beta-1/Alpha-1 used to act but much much worse.
     
    Not even going to dignify Bob's joke of a paragraph with a reponse.
  3. Like
    Qas reacted to Storyteller in "Thanks, America"   
    You must understand this, right?
    Right?
                IT’S OKAY IF YOU WANT TO FEEL                THAT WAY 
                                                         
    what is democracy? Fuck the audacity of hope give me a plan
    MKULTRA: Psychometric Drugs THC Subproject 148: MKULTRA: (1) Marijuana Research Subproject 148: MKULTRA: (2) Marijuana Research Subproject 149: MKULTRA: George White and Federal Bureau of Narcotics MKULTRA APE A and B--Funding Mechanisms for MKULTRA ARTICHOKE Docs 38-461 (2) ARTICHOKE Docs 156-199 ARTICHOKE Docs 200-310 (1) ARTICHOKE Docs 200-310 (2)MKULTRA: Psychometric Drugs THC Subproject 148: MKULTRA: (1) Marijuana Research Subproject 148: MKULTRA: (2) Marijuana Research Subproject 149: MKULTRA: George White and Federal Bureau of Narcotics MKULTRA APE A and B--Funding Mechanisms for MKULTRA ARTICHOKE Docs 38-461 (2) ARTICHOKE Docs 156-199 ARTICHOKE Docs 200-310 (1) ARTICHOKE Docs 200-310 (2)MKULTRA: Psychometric Drugs THC Subproject 148: MKULTRA: (1) Marijuana Research Subproject 148: MKULTRA: (2) Marijuana Research Subproject 149: MKULTRA: George White and Federal Bureau of Narcotics MKULTRA APE A and B--Funding Mechanisms for MKULTRA ARTICHOKE Docs 38-461 (2) ARTICHOKE Docs 156-199 ARTICHOKE Docs 200-310 (1) ARTICHOKE Docs 200-310 (2)MKULTRA: Psychometric Drugs THC Subproject 148: MKULTRA: (1) Marijuana Research Subproject 148: MKULTRA: (2) Marijuana Research Subproject 149: MKULTRA: George White and Federal Bureau of Narcotics MKULTRA APE A and B--Funding Mechanisms for MKULTRA ARTICHOKE Docs 38-461 (2) ARTICHOKE Docs 156-199 ARTICHOKE Docs 200-310 (1) ARTICHOKE Docs 200-310 (2)
      SECURE CONTAIN PROTECT FOUNDATION WORKING WITH CIA                         AGENT 1978 MK ULTRA MEMETIC EFFECT
      HE KNEW 
    RIP SCP-049
     
    FUCK YOU PENTAGRAM STEALING MY FUCKING MONEY STUPID ASS BITCH -Ronald Reagan (STAY AWAY FROM OVISCITY) (DONT WORRY GEORGE. WE KNOW THE SECRETS.)
     

    THE UNUSUAL INCIDENTS UNIT WISHES FOR THE BETTER LIFE TO BE A SECRET, RONALD REAGAN DISAGREES. DO YOU GUYS REALLY NEED SOME BACKSTORY OF LIFE? LOVE OF A LIFE GOES THROUGH A SORROW OF TIME. WE WISH FOR A PEACEFUL TIME, DOESN’T HELP I CAN’T BE KILLED. 
      GRU-P GIRLS ARE RAPED BY THE FBI AFTER LEGAL KIDNAPPINGS. 


    “SHUT THE FUCK UP LIBTARDS, ENJOY THE REPUBLIC”
      TOP 10 RONALD REAGAN QUOTES:
    NUMBER 1: DR. OWEN DESERVES TO BE O5 COUNCIL

    FUCKERS TRYNA COPY A GOD
               .... .. - .-.. . .-. / .-- .- ... / .- / -.-. --- -. -. . -.-. - .. --- -. / - --- / .--. . -. - .- --. .-. .- -- / .- --. . -. - ... .-.-.- / .-. --- -. .- .-.. -.. / .-. . .- --. .- -. / .... .- - . ... / -. .- --.. .. ... .-.-.-
     
     
  4. Like
    Qas reacted to Lando Lovelace in Enable / Fix the dances   
    +1
  5. Like
    Qas reacted to Kvisten in Maxwellism removal/CI Buff   
    I swear to god.
    -1
    I won't be touching on Maxwellism and just let the current Owner and Manager of that job to deal with it.

    Let me say what I have been told before about CI. "CI is good as it is". Let me explain why CI is good as it is with their jobs.
    Delta:
    Pros:
    -Strong guns. They got AK-47, AR-15 and SCAR-H.
    -Frag grenades.
    -Ability to disguise.
    -Can make grenades.
    Cons:
    There are none.
    CI Infiltrator:
    Pros:
    -Decent gun called vector.
    -Can disguise.
    -Can make grenades.
    Cons: 
    -None
    CI Operative:
    Pros: 
    -Really good gun called G3A3.
    -Can make grenades.
    -Cons:
    -Heavily reliant on the Delta because of their restrictions regarding raiding.
    -Can't disguise and they share the same standard pm as the infiltrator. Which means if the infiltrator or one operative screws up then the operatives are completely fucked.

    I mean CI is stronger than what they were before. CI infiltrators had glocks and the rest had smgs if I remember correctly. Still they did good. CI now can have grenades such as mustard, 008-2, 681 etc. They got better guns. There is no point in trying to buff CI when it is already good.

    Ok, not for the ideas regarding the buff.
     
    Nothing really bad with this. The ranking structure is nice and fits the lore. You could also be using this ranking structure as shown in this link http://ci-wiki.wikidot.com/personnel-designations.
    No. This makes no sense with having 3 Gammas. Gamma is more of field commanders and they usually have the ranks of Captain which is shown in some of CIs operations. Which means the Gamma should be between WO-CPT and therefore, only 1 Gamma is really needed. Because having more Gammas than Alphas and the same amount as Betas is really really stupid. Usually there should be a lot of Alphas, the some Betas and one or maybe two Gammas depending on the size of the operation.
    I could go more on this but I just wrote the basics of the CI Buff.
    I mean what is the point in even suggesting it here on the forums? Just give the ideas to the management of that job and they will give it to SMT. No point in having bunch of buffs for different jobs in the forums when they make no difference than just giving those ideas to the management.
     
  6. Like
    Qas reacted to MI13.net in The Hunters Black Lodge [JOB SUGGESTION]   
    The Hunter's Black Lodge

    GoI-0432 ("The Hunter's Black Lodge") is an anomalous criminal cult primarily active in the post-Soviet states. Known as "The Hunter's Black Lodge" (or simply the "Black Lodge"), GoI-0432 has been linked to extortion, murder, robbery, gambling, prostitution, human trafficking, drug trafficking, weapons trafficking, and underground fighting rings. While these activities are not inherently anomalous, the anomalous capabilities of GoI-0432 has had an aberrant effect on their practice.
    The Foundation first became aware of the Black Lodge in the early 1990s after receiving a tip from informants in INTERPOL. Further investigation uncovered GoI-0432 related documents from the recently dissolved GRU Division "P", later corroborated by former members. It appears that GRU Division "P" was unable to fully contain or neutralize the threat presented by the Black Lodge, with one source describing them as a "hydra" - the organization thought neutralized on several occasions only for it to reappear months later, "stronger than before".
    Victims of the Black Lodge have been discovered impaled, penetrated by large organic spines48 - the decedents commonly showing evidence of ritual cannibalism.

    Foundation Report
    Known as "The Hunter's Black Lodge" (or simply the "Black Lodge"), GoI-0432 has been linked to extortion, murder, robbery, gambling, prostitution, human trafficking, drug trafficking, weapons trafficking, and underground fighting rings. While these activities are not inherently anomalous, the anomalous capabilities of GoI-0432 has had an aberrant effect on their practice. These anomalies include:
    - The trafficking and distribution of anomalous pharmaceutical agents, primarily in the form of the anabolic-androgenic steroid "Гнев". The intravenous injection of Гнев triggers anomalous levels of muscle and bone growth. Continued and/or excessive use will result in Proteus-Cronenberg syndrome and/or death. Analysis suggests that this substance is harvested from the adrenal gland of an unidentified species of animal and has thus been classified as SCP-2408-2A.
    - The trafficking and distribution of "Похоть", a potent narcotic and increasingly prevalent "club drug". Normally sold in small, glass vials, it is administered to the body through insufflation into the sinus cavities (injection has been found to be universally fatal). Substance triggers various sensory hallucinations, increased heart palpitations, increased sexual arousal, and feelings of euphoria; studies have shown the substance to be more addictive than heroin. These effects are non-anomalous (the substance likely created with profit in mind) but the substance itself appears to be derived from the spinal fluid of an unidentified species and has thus been classified as SCP-2408-2B.
    - The trafficking and distribution of biological agents, including pathogens and toxins deemed anomalous by the Foundation. The creation and distribution of "Красная Смерть"4 represents an exceptionally high level threat. Already classified as SCP-███, information regarding the "Red Death" is presently only available on a need-to-know basis.
    - Victims of GoI-0432 have been discovered impaled by large organic spines5 or completely torn apart. Cadavers display injuries suggestive of attacks by several different animals such as bloody hoofprints, wounds consistent with goring by a horned or tusked animal, and teeth-marks indicative of a large, lupine organism.

    The Foundation became aware of GoI-0432 in wake of the USSR's dissolution, when many anomalies and documents relating to anomalies were transferred to Foundation control by GRU Division "P". The existence of GoI-0432 would be further corroborated by former members of GRU Division "P". It appears that they were unable to fully contain or neutralize the threat presented by GoI-0432 and its associated anomalies, with one source describing the apparent destruction of the organization on several occasions - only for it to reappear months later, seemingly strengthened.
    ___________________________________________________


    Agent S████ was not equipped with a recording device due to the delicate nature of the mission. Instead, information was transferred to the Foundation via dead drop7. Agent S████ entered the nightclub at 2100, 01/25/1995, equipped with a SIG Sauer P226. He is observed being approached by a bouncer, which Agent S████ proceeds to follow after a short conversation. An agent inside the nightclub reports seeing S████ being escorted to an upstairs VIP suite overlooking the main floor. Agent S████ does not exit the nightclub until 0800, 01/29/1995. A message would later be delivered to the dead drop site at approximately 2100.
    The Foundation would henceforth receive biweekly mission reports from Agent S████.

    Missive 02/04/1995
    Possible GoI-0432 front:
    ul. ██████ 94
    GELENDZHIK
    Krasnodarskij kraj
    353465
    RUSSIAN FEDERATION

    First job was gunrunning. More damning evidence against Abraxas Arms. Not a lot to report beyond that.

    In a lot of ways, the Black Lodge is like any other Bratva. They're thugs, plain and simple, and mostly driven by greed. They're also nastier, which speaks volumes; you can't get much lower than the Bratva - they discarded any trace of honor they had left in Siberia.
    The Great Mothers are certainly something you don't see in the world of organized crime. The боевик call them hags, crones, witches, and the like (though not to their faces). The Sarkic influence is clear with them. Twelve in number, they refer to each other as "sisters" - priestesses or some such. All wear the same outfits - a black sarafan, a stained leather apron, and a red and white shawl covering the shoulders and hair. Always bare footed. A lot of ink work too. They aren't karcists but they still wield a great deal of clout over the Black Lodge.

    Missive 03/10/1995
    "Criminal underground" has a literal meaning for the Black Lodge. There's another world beneath Moscow. Abandoned soviet bunkers. The Metro-2. Forgotten crypts. But it runs so much deeper than we knew. There's something downright ancient below. Suffice it to say, I think Moscow was built atop a Sarkic temple.
    There's a dungeon. Rusted torture equipment. Pre-revolution. Maybe a relic of the Time of Troubles. Regardless, it looks like the Sarkicites are continuing the tradition. It's not nearly as deep and ancient as that wretched temple. Might be worth researching what buildings used to exist in the general location during the 17th century.

    I don't know much about these places yet. Information seems to be on a "need to know" basis. But I think I've found a weak link in their chain - one of the Great Mothers; let's call her "Five".

    Five shows signs of senility; she's gentle, friendly, and more importantly naive. I've been able to glean some fairly significant intelligence from her (but can't say how much truth there is to any of it).

    According to her, the Black Lodge is something both new and old. Like the other Bratva, it began in the gulags of Siberia - during Сучьи войны. Avgust Iosava, father of Otari, appears to have been responsible for the Black Lodge's resurrection in '51. Something he encountered in the Siberian wilderness after leading a successful prison break. And that's when the witches sought him out. Guided him. Showed him "what he had forgotten" - I asked what she meant by that but her mind wandered elsewhere.

    She seemed happy to have someone listen to her; a chance to feel nostalgic about the old ways. She told me to take this "secret" and handed me several old and frayed documents; scriptures but not the originals, notes she must have transcribed from their primary sources. Fragmented but something I think the researchers would like to see. Going to write this all down.

    Five also told me about Moscow's lost history. In another time, it was known by a different name - "Orok's Fall"; a Sarkic settlement - and where the Saint of War sacrificed himself, "for the blood of gods and tyrants". Never cared for this city. Guess there was always something sinister here.

    As she described the ancient city, her terminology was unusually anatomical in nature. Referring to different locations as the "heart", "lungs", and "skull" of Orok's Fall.

     
    Missive 04/18/1995
    I am making a special request to have my name, as well as what I've done (you'll know it soon enough), removed from the final report. If I successfully complete my mission and come out of this alive then I request the immediate application of amnestics.
    Most of my targets have been degenerates and criminals. Potential rivals and the like. But this was different. And Otari, that sick fuck, wanted us leave a different kind of message. There are other Sarkic cultists in Moscow; non-Black Lodge. I'm talking oligarchs. Government officials. One of them sent word that someone in the Ministry of Internal Affairs, a man named ██████ █████████, wanted to crack down on the Black Lodge and was searching for allies among the few straight players left in this city.

    Target the family. A wife, a daughter. Don't kill them. Make an example. The sort of scars that'll never heal.

     
    Missive 04/22/1995
    Spoke with Five again, still trying to clear my head of what happened. She's not like the others and I'm beginning to question just how senile she really is. When she speaks of me, and her faith, there is a tone of regret.
    I asked her more about Sarkicism (don't worry, I didn't say the "S-word")19. And, when she tells me about Ion, I feel like a child again - listening to my baboushka talk about Jesus and the old prophets. Whimsical, and like her, skipping over the parts that involve glorified torture and murder.

    I'm no researcher, historian or theologian or whatever. But I think these cults, this "Sarkicism" didn't begin this way (but I suppose that goes for most religions). Five talks about honor, friendship, virtue, and liberation. The gentle reindeer folk of Adi-um against the evil Daeva. She's old, but I take it the faith changed long before her; maybe she has begun to interpret the texts differently. Maybe she's wrong, seeing good under layers of madness and atrocity.

    I can relate. It's always the same. Another failed revolution. Regardless, I suspect Five is an aberration. Perhaps that is the reason she's confided in me. The others talk about the Great Mothers, say they can see things. At times I wonder if she knows who I really am.

    And then my training tells me to eliminate her. I think I'll ignore that training for now. Besides, no point taking out a source like her. Not yet at least.

    P.S. The arena. It isn't just for initiation. Blood sport disguised as ritual; or maybe ritual disguised as blood sport. Six enter; only one comes out. A lot of folks willing to pay to see and bet on it. Many wear the skulls of beast and the clean suits of billionaires. Five's not a fan; it's like listening to people complain about the commercialization of Christmas. I know the Black Lodge has been classified as Neo-Sarkic but the Great Mothers are pretty clearly Proto-Sarkic - they're traditional, celebrate the high holidays, and still think in terms of some greater good. The rest only care about how to make themselves stronger, wealthier, etc. Otari has an animal cunning to him but he is hardly an intellectual - nor does he appear to be a karcist (or at least, the term hasn't been thrown around at all).

     
    Missive 05/06/1995
    Five let me in on a little secret. Otari has a brother by the name of Mikhail. Same father; different mother. And he's that half-dead thing in the cell.
    Apparently Otari and Mikhail have somewhat of a rivalry, but that isn't why Mikhail's been imprisoned and defaced; Five was vehement about that. It seems that Mikhail volunteered for some sort of ritual.

    Things are getting pretty fucked up here. Not sure if it's the drugs or not. I'll leave a vial with this report. I'm seeing things. The angles in the club, and everything below, are wrong. The architecture gives me a headache if I stare at it too long. Yesterday I woke in a bathroom stall with a half-eaten woman.

    The whores at Red Lanterns - they look human one moment then the next, well, I know 'monster' isn't really appropriate in this line of work but not sure how else to describe them. They stare at me with feral, hungry eyes. Five once called the them Rusalki21; I thought she was just being figurative but now I'm not so sure. They slither off into the backrooms with fresh meat tailing behind; they'll be back an hour later, looking satisfied - but the men that go in don't ever come out.

    And when I watch the pit fights. There are things in the audience that aren't entirely human. There are sounds I can't explain; like a heartbeat, sometimes roars - something from deep below, where all the blood and corpses go.

    Agent S████ was declared MIA on 05/28/1995.
    On 06/04/1995, after much deliberation, raids were conducted against multiple Black Lodge sites, including the Red Lanterns nightclub. During the assault, SCP-2408-1 were directly observed undergoing transfiguration. Despite their aggression and anomalously augmented combat prowess, the SCP-2408-1 threat was thoroughly neutralized through the use of incendiary armaments (with the Foundation unexpectedly suffering only minor casualties). As operations continued, it grew readily apparent that the Black Lodge had provided minimal manpower - a mere fraction of its total population in the region.

    Sarkicism is a religious/philosophical system that encompasses a variety of traditions, beliefs, and spiritual practices largely based on teachings attributed to “Grand Karcist Ion”, its deified founder. Adherents practice ritual cannibalism, human sacrifice, corporeal augmentation, thaumaturgy, and dimensional manipulation. Highly secretive, the general public appears to have no direct knowledge of their existence; the one exception being the CotBG, who views them in apocalyptic terms. Organic manipulation has allowed certain Sarkicites to achieve anomalous states of being, transcending the physical limitations of baseline humans. Disease is viewed with reverence and Sarkic shrines have been discovered with offerings of swollen lymph nodes and tumorous growths. Sarkic cults treat contagions as consecration, a means to "cull the weak" and purify the masses, and thus actively seek to ensure their spread.
    The Foundation divides known Sarkic cults into two distinct strands: Proto-Sarkic and Neo-Sarkic. Proto-Sarkic cults can be found in insular communities throughout Eurasia's most isolated regions, its followers generally poor (if self-reliant) and hostile towards outsiders. Such groups eschew modernity, display acute technophobia, and are bound by superstition and taboo. In contrast, Neo-Sarkic cults are cosmopolitan, publicly embracing modernity and showing no apparent qualms with technology; their public lives differing little from others of their culture and social status. Adherents are primarily affluent families, rich in history and scandal.

    Ultimately, it is believed that the Foundation only knows a fraction of what Sarkicism is and what its followers intend. Based on the available information, the speculated goals of Sarkic cults represent an SK-class dominance shift, including the possibility of an XK-class end-of-the-world scenario.

    The Old God
    Yaldabaoth (also known as "Važjuma", "God-Eater", "Devourer", "His/Her Undulating Vastness", "The Great Winnower", "The Womb of Chaos" and various other epithets) is regarded in Sarkicism as the principle power in the universe. Neo-Sarkites appear to admire this entity but Proto-Sarkites (and all discovered scripture thus far) describe it as the true enemy of all people. Translated fragments of the Valkzaron suggests that Ion had somehow usurped control of this cosmic entity, wearing the flesh of the Old God as a sort of armor and crafting from its body a kingdom. This is contradicted by recently discovered scripture which suggest that Ion merely cast down the "living gods" of the Daeva, weaker avatars of the Archons - the children/servants of Yaldabaoth. The continued mortality of humanity and the absence of "paradise" ultimately imply that, were Ion real, then he had failed to achieve his goals.
    As with all things related to Sarkicism, it is difficult to discern reality from myth - most especially when myth contradicts. Proto-Sarkites view this entity with fear and disgust, regarding it as both the creator and destroyer of all life and the progenitor of the gods. As more sects are discovered, the diversity of interpretation grows readily apparent.

    Yaldabaoth is portrayed as both destroyer and incidental creator, "feeding" upon gods, worlds, and stars, while "exhaling life" into the cosmos (which will evolve, grow, and eventually be harvested again). Life is thus a natural byproduct of the Old God's existence; unguided by intelligence and spreading through a process not entirely dissimilar from panspermia23. Sarkites believe this entity has turned the multiverse into an altar with our existence, and the existence of all biological lifeforms, being brought into reality for the singular purpose of sacrifice.

    "Blind" and driven solely by instinct, Yaldabaoth is depicted as being accompanied by otherworldly entities known as "Archons" (or "Vultaas" among certain Proto-Sarkic cults). These beings are described by Sarkic texts as faceless manifestations of primordial chaos, their true forms inconceivable to the human mind. Gnostic and Mekhanite scripture would mention the Archons as well, describing them as "terrible and rapacious angels".

    Some Sarkic cults hold that the Archons, along with Yaldabaoth, do not originate from our universe, let alone the multiverse. These cults believe that these entities begin in the Void25 and that their colossal physical bodies are vessels for these profane spirits. Because their consciousness is tethered to the Void, they know only hunger and will consume all things in their desire to feel whole - spreading like a cancer across the multiverse. The Archons are frequently referenced as having some relationship to the stars and the growing darkness that exists between them but little else is known about this connection. Sarkic art and iconography typically depicts Archons as red or black and vaguely cephalopodic.
    ___________________________
    Klavigar Orok

    A figure of reverence and supposed disciple of Ion. Associated with strength, war, violence, wilderness, hunting and, seemingly in contradiction, loyalty and revolt. Epithets include: the Horned Beast, the Brute Lord, and the Pale Hunter. Described as being of unnatural physical strength, Orok was the product of alchemical and thaumaturgical experimentation on slaves. Enthralled to Matriarch Aśvighoṣa, the ruling Daeva in the city of Jel, Orok served as a personal guard and pit-fighter32.
    It is written that Ion, when taking the city of Jel, entered the palace of Matriarch Aśvighoṣa (presumably, the highest authority in the city). He requested that the matriarch should leave and take with her a message to the "Daeva of Daevas", lest she suffer retribution. Refusing his ultimatum, the matriarch ordered Orok to destroy him. It is written that Orok hesitated, his "runes of bondage [setting] his starved soul aflame so that his body became spirit"; turning to his matriarch, he struck Aśvighoṣa, his fist imbued with the very power she had forced upon him, and reduced her body to "cinder and ash and heavenly starlight".

    Orok is typically depicted as a large and muscular cyclopic man wearing a loincloth. His symbols include a two-headed axe, a one-eyed skull, a hunting spear, fractured bones, a closed fist, and a bull elephant.
    _______________________
    Podzhigatel ~ An Pyromaniac dousing a maximum of 3 targets and able to attack them with a guaranteed death, the down side being they have to get close to them to “douse” their target and they are notified when doused (They cannot instantly ignite, on death the targets will loose their douse effect[30 sec cooldown]).
    Shantazhist ~ An excellent info gather able to use secrets he’s learnt to keep important people quiet.
    (Similar to the HoEA swep able to “blackmail” (nanite) 2 people to keep them in line and work for the black lodge mafia [obviously being the same as HoEA they must be in cuffs first])
    Consigliere ~ An excellent detective working under cover for the mafia. (When a target is cuffed they will be able to get the type of job they are [Site admin, chaos insurgency ect. Not their exact job], they are also able to disguise as low ranking GOI (MC&D Bouncer / Chaos Insurgency Operative) and all jobs CI Spy can disguise as.

    Note it will be a 3 man Job and only 1 specialisation can be used at a time
    PURPOSE
    Sarkics black lodge will aim to bring mainly “mafia” RP in the sense that they will be bribing extorting people in higher ranks they will also convert or hire normal civilians and potentially members of other groups to spy for them. They will provide ovis city with pubs and Blackmailing and illegal fights where people can come and bet on their champions or take their own chances in the ring willingly or not. As these fights are on going they will sell Services and Favors to the POI/GOI's whilst also trying to keep the police away. We will not shy away from the foundation or any other groups that wish to oppose us we will attack them where it hurts and set loose the potential anomalous diseases that are held within their walls.
     
    ___________________
    Note: I post this on behalf of joshy since he braindead

  7. Like
    Qas reacted to Storyteller in "This is hell."   
    I sit in an empty black world. 
    What was my rank again? Second Lieutenant, I think.
    What even happened?
    Are others trapped like me?
    This is hell.
                                                                                                              
    How did this all start again?
    Right. The Japs told us about that Cube.
    We found it and Foundation contained it.
    Then some Foundation from another universe attacked them.
    And someone used the Cube.
                                                                                                                                                        
    I forgot about that O5.
    O5-5, I think that was his name.
    The greed of the Foundation did this.
    If only they let us destroy it first.
    Now, look at what happened.
  8. Like
    Qas reacted to Joe Drakan in O5 Council App   
    [BASIC INFORMATION] 
     
    Your in-Game Name: Joe Drakan
    Your SteamID: STEAM_0:0:212158705
    Your Age: 19 years old
    Your In-Game Playtime: 11w  6d 10h 50m 60s
    Your Warns: 2 warnings> 1 for metagameby john cale and 1 for self defence RDM by john fridge back in 2019
    Rate Your RP Skills: I wouldnt say my roleplaying skills are at the maximum capacity as noone is perfect but im experienced enough to give people a good time so id go with 8/10
    What O5 Designation would you prefer (1-12) and what character?: O5-8 "Dogwood"
    Have you read and understand the rules of SCP-RP?: Yes iv read the scp rp rules and i know all of them by heart at this point.
    Why do you believe you should be part of the O5 Council and what can you bring to the role e.g (Pressure in extreme situations, making the tough decisions): I believe i should be O5 because i have always handled situations with upmost carefulness and with the attention the matters needed, i have worked with people to solve situations and to make sure the foundation comes ontop, i have been an O5 council member multiple times so my experience with it is almost at maximum, even tho i got purged for not being trustworhy im willing to reapply and try my best to get back into it as i dont give up easily. My determination is as high as it could get and thus i believe i should get this role, iv always led the foundation to victory and revived it from shambles.
    Can you explain what an O5 does for the foundation and the site itself and why he himself differs from any other site Adminstration?: A Council member would keep his eyes on the administration as he observes and monitors the site, he would keep things in check making sure the Site Administration are doing their jobs, on the other hand if some really difficult decisions arise he would get mixed in such as GOI meeting with leaders and so on, other times the Council member would just roam the hallways and enjoy their time if the site is running perfectly, maybe even oversee experiments if they are safe enough, although some council members bend the rules of safety and put themselves in danger, but i wouldnt prefer to do that. So yeah they are the overseers they arent here to micromanage the site but to only inspect it.
    What is the O5 Council?: The O5 council is a council of extraordinary men who either have anomalous or non anomalous powers, they look after the foundation, keep things in check and oversee anything important that happens, all important decisions within it, happen through them, with votes sometimes, and other times in secrecy between the members. They are responsible for the success of the foundation and the Securement Protection and Containment of the dangerous anomalous world.
    Are you currently head of a department (Job Manager), general staff in Nu-7 or a Site Director?: I am a commander in Nu-7 currently helping the Nu-7 medics.
    What Departement would you like to focus on? (Research, Mobile Task Forces, Ethics,...):I would like to focus on a department that isnt taken yet no matter which one it is, but to be honest MTF are my favourite departments.
  9. Like
    Qas reacted to Storyteller in "Thanks, Doc."   

    Oh. Doctor!
     
      “Miss, it’s finally time to have a conversation about that city.” Says a woman wearing a black coat made out of wool. The Professor looks up to this woman and asks “Who may you be again? I’ve told many about my discovery.” The woman looks back at the Professor and replies with “I am Doctor Jullie, we talked over the phone. The last time we spoke was regarding the situation revolving around the UN supplies entering that area.” The Professor looks at papers on her desk and says “Ah, yes. I remember you now, take a seat. Let’s begin our conversation.”
        “Something is wrong with that city. People go there with a purpose, then leave it without completing their goals. Every group known to the SCP Foundation keeps up with this same phenomenon, even the SCP Foundation themselves! The only people who don’t experience this is the average civilian who doesn’t know the anomalous exists.”
     

    Alert! One new message. 
    Transcript Beta: 
    “Jullie you gotta get down here it’s really bad there’s a war going on with the you N and the foundation I don’t know why ____ so just bring a weapon __________”
        “This is why we believe there is some sort of effect that takes place whenever a group that’s aware of the anomalous enters this city. Multiple wars between groups while all of them don’t focus on their original goal, nor do they remember their original goal. Why is the Global Occult Coalition attacking the SCP Foundation? Why is the Marshall, Carter and Dark organization in America? These questions make no sense, that’s why we will begin an expedition to figure out this phenomenon. Class, I hope you’re prepared for something new. Just recently you probably saw that message from our DCPD, on May 17 that other Police Department traveled here without going to one of the Three Portlands, it was so hard to explain the situation to them. They had no anomalous knowledge, I’d say their lives changed after that portal opened up in OvisCity. This is what we need to study.”
  10. Sad
    Qas reacted to Fricky Hecks in SCP Meme Thread   
  11. Like
    Qas got a reaction from Gritz in Job Suggestion [Global Occult Coalition]   
    OOC Section

    Steam Name: Qas
    Steam ID: STEAM_0:1:240356511
     
    In-Game Level & Rank: LVL50, PlatVIP.
     
    State what groups you are in(If you're in any): Zeta-0 Commander/Captain, MC&D Salesman, Church of Maxwellism Acolyte, Arcadia and CI Delta.
     
    Playtime (2 days minimum, exceptions can be made): 2w and 4d.
     
    Warns (Only 20 Warns Maximum, Exceptions can be made): 1
     
    What can you bring to the Global Occult Coalition: The arts of manipulation and charisma are not easily acquired by such individuals, I am here to bring those traits as they can change the perspective of a man to your wishes, if not all.
     
    Why do you want to join the Global Occult Coalition?: I have interest in such group that will do it's very best to protect humanity from all evils, ranging from terrorist acts to the unknown monstrosities of the void. For the greater good of humanity.
     
    Do you understand that if you break any GOC rules you will be Kicked: Acknowledged.
     
    Please explain the The Seventh Occult War: The Seventh Occult War occurred during WW2. The 3rd Reich wanted to weaponize parathreats to conquer the world creating military branches under Reich control such as the Ahnenerbe Obskurakorps who performed multiple archaeological expeditions and researches, capturing multiple “doomsday” artifacts. Organizations at that time such as the Allied Occult Initiative (AOI, UNGOC ancestor) and SCP Foundation had to collaborate in a effort to stop their operations and plans. Some notable operations and events where: Operation BLACKHOPE, The Rite of Salomon, Archival Document - HSA-008-Advent
     
    What are the Missions of Global Occult Coalition: 
    1. Survival: The survival of the Human race will be Protected against any kind of Threat, Weather Paranorman or Not.
     
    2. Concealment: GOC Is to Conceal all TEs from the Public to prevent mass anarchy and 
    Panic
     
    3. Protection: GOC Will protect Every Human including their Operatives in Missions.
     
    4. Destruction: The Destruction of Threat Entities, No Unnecessary risks are to be taken to ensure the survival or preservation of Threat Entities.
     
    5. Education: GOC Aims to learn how to more effectivly save lives and combat TEs with each mission.

    Why was the Global Occult Coalition founded?:
    The Global Occult Coalition was founded after an attempt by the SS Ahnenerbe and Thule-Gesellschaft to destroy subject LTE-0913-Ex-Machina in order to complete the Rite of Salomon during the Seventh Occult War. Allied Occult Initiative (GOC antecessor) successfully stopped the ritual. After WW2, due to paranormal organizations with malicious intentions and the rise of parathreats, countries and organizations all around the world needed an new organization who could face this new dark era, leading to the creation of the United Nations Global Occult Coalition (UNGOC or GOC), as an sub organization of United Nations directed by 108 members of the most powerful anomalous/occult organizations (since any country isn't capable of running the organization neutrality and efficiently)
    GOC initial aims was to prevent any organizations from going rogue and creating dangerous or even world end scenarios, but quickly due to its influence and power began to act more as an independent organism with wider objectives.

    What is the difference between
    a KTE and a UTE: 

    KTE: Known Threat Entity These are TEs that the GOC Knows everything they need about it. They know how to successfully combat, capture etc. 

    UTE: Unknown Threat Entity, These are TEs that the GOC Doesnt have enough information about, more studies required before engaging.
    What does the PHYSICS Division specialize in?:
    The PHYSICS Division is the action arm of the GOC, they are the ones that observe, investigate and neutralize/capture TEs (Threat Entities) and within the PHYSICS Divison there is the Assessesment Teams which observe and investigate TEs and the Strike Teams which are the one tasked with capturing/neutralization of TEs.
    ___________________________________
    IC Section 

    "Apocalypse"
    Serial Number: 7547110/0599
    – 
    Real Name: Yahya Qarati
    Nationality: Palestinian Jordanian
    Gender: Male
    Date of Birth: 1985/8/2

    Biographical Information
    A Palestinian Immigrant of the so called "Naksa" between Israelite settlers and palestinian refuges, amongst the few of the Jordanian General Intelligence Agents ever to get such knowledge of the unknown while investigating a certain military groups abandoned almost destroyed sites named "ORIA" finding a few files of said anomalous entities, not knowing what or where to report such finding, moments later of said discovery, getting ambushed by UN units, brigades he's never seen before decided to surrender.
    Minutes felt like hours in the interrogation room, the Agent sat in his seat waiting patiently for his fate. A well dressed man in a suit came in.

    "Mr. Qarati?"
    "Yes?"
    "You may call me The Father."
    "The Father? A priest I assume?"
    "Your assumption is correct, I do not have time now so let's make this quick. After reading a bit of your files, I am here to offer you a place at the UN, your background has proven enough and you will be useful to us, you may decline this offer but you will be forgetting of everything that has occurred between us and you, please sign this document and will begin your new job to protect humanity, all will be explained later for you."
    "I-uh what?"
    "I know I'm throwing this on top of your head too fast but you got to make a decision, now or never."

    Career Service Vitae
    Former GID Agent. 
  12. Confused
    Qas reacted to Norra in New Players Guide Update   
    Denied.
  13. Like
    Qas reacted to James Whisper in New Players Guide Update   
    +1 Reasons above.
  14. Like
    Qas reacted to Lunar in New Players Guide Update   
    Plus One

    reasons stated above is enough tbh. 
  15. Like
    Qas reacted to Melo Samue in New Players Guide Update   
    +1
    Tbh I think we judge new Guards and Researchers too harshly (including me) because the truth is most time they simply dont know what to do
  16. Like
    Qas reacted to Fricky Hecks in New Players Guide Update   
    +1 pretty good idea that allows new players to get comfortable instead of being constantly nervous.
    Although Junior Researcher can go anywhere, it's just that people assume that what keycard can open = they can only be there.
  17. Like
    Qas got a reaction from Sir Rose in New Players Guide Update   
    Everyone has witnessed and experienced it as some point, new players either guards or researchers that don't what the actual hell they're supposed to do. Resulting in either awkward situations which would make them leave the server or Mass RDM all of the guards because they did something wrong or got really embarrassed.

    Suggestion here is to update and add more textscreens in spawns explaining how the guards and researchers work and how they can RP with the SCP's, D-Class, other MTF Units etc. and is a way for them to learn how to play the server more properly while having fun.

    Researcher Spawn may include:
    Make sure to show ID, ask for the required amounts of D-Class you need, which SCP you're testing/studying on and the reason for the test. As Junior Researcher you cannot go past HCZ, and must become a Senior if you wish to go past that point. If you wish to cross test SCP's make sure to get permission from higher ups. Make sure to always have an escort with you while taking a D-Class to a SCP's Chamber. If you have any questions about the server you could ask in OOC chat or call an admin over by using @ to explain anything you need for you. Make sure to read the MOTD/Rules on the forums and have fun!
    Guard Spawn may include:
    Listen to the Head Of Security (HoS) and the Security Lieutenants  If a D-Class is blocking the airlock, make sure to warn them 5 seconds to go back before terminating them. If a D-Class escapes from the airlock into LCZ, make sure to warn them to stop before terminating, if you witness a D-Class armed or past LCZ into HCZ you may KOS. If a random person kills you, please do not attempt to kill them or expose them on comms as you will break the New Life Rule, wait for someone else to report them doing nefarious actions or if you witness them doing it.
      If you see a D-Class with a knife/keycard etc. make sure to report it on comms and await futher orders from the current on site HoS/LT's. If you wish to speak on foundation comms type: "/f Insert question/report" Make sure to read the MOTD/Rules on the forums and have fun! If you have any questions about the server you could ask in OOC chat or call an admin over by using @ to explain anything you need for you.
    Pros: This will greatly improve the competence and knowledge of the new players on the server rather than them being confused all the time, will also make staff's job easier and have less problems to deal with and generally add more fun to the server.

    Cons: Major pain in the ass for who ever will be doing this, some of the stuff written here might be unnecessary as it would clutter up the spawn walls and look like cancer. OR someone could volunteer and make a forum post on explaining how the server works as a side note next to the rules.

    Extra Note: Other stuff could be added as well to this list. You get the memo. 
    And to all the HoS and LT mains that are viewing this, try and teach the guards on what to do rather than calling them retarded.
    Thank you for viewing and hope you like it!
  18. Like
    Qas reacted to Ivanskov | CSFreeloot.com in Demote command   
    -1

    In short: Gonna get abused, giving staff powers to players is shit idea, especially with toxic playerbase.


    The glorified old playerbase ( the times when people like Bright, Mr X and so on played ) this command existed and that "Godly roleplayer playerbase" abused the fuck outa that /demote command. I mean abused, like literally 9/10 demotes were for garbage reason.

    So question? If this glorified playerbase abused that command, what stops this toxic playerbase from abusing it?

    Anyways additional points if you add this:

    Expect people to act like fucking staff members and start demoting people for breaking rules or some dumb shit. ( Happened before )

    Players with this power to be biased and demote people for vague reasons. ( Demoting someone from a role, just so his friend can play the job and then making up some shit reason for demotion, but good enough to get away )

    Good luck for staff to figure out after demotion happened. It's easier to figure out if demotion was valid when you are present at the time of demotion, not after. In short 80% of sits regarding this issue will end with staff member saying "Sorry wasn't there and there is no proof, so can't do anything about this situation"

    New players gonna have shit experience considering their ass could be demoted without explanation, or even if newer player, they might not understand that demotion was invalid thus not call staff member.

    Some powergaming gamer moves you could do as O5 and get away with it, but will not disclose considering this might get added cause of support.


    I mean I could go on and on, but no real point, if this isn't enough then nothing will. Generally saying giving staff members power to players is dumb fucking idea, especially with toxic playerbase.


    And who the fuck says that O5 members wouldn't abuse? What fucking stops them from abusing? You lot act like people with WL jobs never minge or abuse.



    Additionally I know for fucking fact that some players would demote people without even detaining them or talking to them, I had decent amounts of time where some people would call me to demote "name" cause they didn't come to EZ big room or to their office, they couldn't even be arsed to find the guy.

    Scenario that will happen:
    O5:" HoS to my office"
    *Hos isn't coming to his office*
    O5: "Ok I'm demoting him"
    HoS fucking vanishes from CI base after CI kidnapped him, leaving CI without HoS.

    Staff member in that situation could come and say "You have to get HoS detained and shit before demoting" atleast that.
  19. Like
    Qas reacted to Plague in Magic, removals and Anti-Tank Guns, oh my.   
    This post will be divided up into three suggestions, nothing more to say.
     
     
     
     
    Re-add Magic
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=875498456
    Allow Pappy Plague to tell you a story about the past. Now, way back in V4 Nothing has this amazing system with this very SWEP. Every character within Nothing had a specific "Magic rank", allowing them access to stronger and stronger spells based on their level. The addon is incredibly neat too, and also has alot of customizability for custom magic, for devs and SMT alike!. The addition of this will also allow various other magical jobs to actually flourish and work.
     Sure, the addon is quite huge but it is definetly worth it, also see point 2.
     
     
     
     
    Remove drones
    I'm gonna be completely honest. When I suggested Drones Rewrite I expected all of the drones to be implemented, despite its large length. Instead we got an addon with multple missing entities, but remaining models, completely voiding the cutting of many of the entities??? Not to mention the fact that all of the Weapons from the cut Drones STILL remains, making it even MORE null. 
    Christ.
     
     
    Add MKEK AT to GOC 
    I don't know about you but the entire reason the rifle was even made in the first place was so GOC would have a counter against the unstoppable fucktrain that is the Construct. A quote from Houston should say enough in this case
    "You know, 3 GOC Orange suits with RPDs and shit, couldnt do fuckin shit to it"
    In this specific scenario, where I was a part of, I can attest to the fact that it's absolutely braindead how much health and how fast the construct can heal (No cooldown in healing, it's literally click as fast as you can, just bind mousewheel to attack1 and become invincible).
    Nobody uses the AT rifle, except the occasional Event Planner, now Event Manager that gives it out to random people if they ask for it, even now I would say it is perfectly balanced, with an unholstering time of about 30 seconds or so and a reload of 5 seconds.
     
    That's all, folks!
    Leave criticism, critique or just general shitposting in the comments, I will definetly see it.
    (Kevin, don't fucking post that shit or else I will personally RPG you everytime I see you on the server.)
  20. Like
    Qas reacted to Nathan Kennedy in MC&D Salesman   
    Accepted
    Make sure to read the rules that are on the spreadsheet.
    Ask for roles on discord and ingame.
  21. Like
    Qas reacted to Daniel Blanco in MC&D Salesman   
    +1
    Seen you around the server quite a lot.  Decent app.  Generally good guy
     
    Best of luck!
  22. Like
    Qas reacted to Viktor Svetsken in MC&D Salesman   
    Neutral/+1
    While I have only just now started seeing you around on the server, I can't say that any of my interactions with you were negative.
    You've good a good app here and I wouldn't see why you shouldn't be given a chance.
    Best of luck! -Viktor
  23. Like
    Qas reacted to Walter Alvarez in MC&D Salesman   
    +1 Good guy. Suits MC&D perfect
    Don't see why he should not have it.
  24. Like
    Qas reacted to Noe in Radio Comms   
    I do believe that it is currantly an Issue that a lot of players are using Discord while playing on SCP-RP.
    This makes it hard to keep metagaming to a minimum, not even because people wanna break rules but rather because in combat you often times don't remember these kinds of things.
     
    Therefore my suggestion is to add an actual "radio" system into SCP-RP which from what I remember was a thing at some point.
     
    - can choose frequencies
    - all members of a group are from beginning set to that groups default frequency.
    - can be turned on and off
    - push to talk function
    - volume control
    - can't transmit when dead