Bean

Platinum VIP
  • Posts

    310
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Bean got a reaction from Jeka1 in Give some characters tits!   
    100%
  2. Like
    Bean got a reaction from Clopter in Make EC More Enjoyable   
    +1
    As an avid Flamethrower enjoyer, i will admit the blind effect is cancerous. The point of it was to emulate the sensation of burning alive and not being able to concentrate back when the Flamethrower did very little damage and was just there to throw off people in CQC. The "nerf" gave it a very limited ammo capacity but made it deal an extreme amount of damage which was a good change in my opinion. However, i can understand the hell that the effect makes and how it no longer really has a point when the FT does so much damage now so i would be fully on board with the removal of the siezure effect as long as we can keep the damage. Otherwise it would be utterly useless.
    This is our one job outside of flanking which also normally includes flame pushing btw.  We're used to break stalemates and lead the rest of the GAR into areas which more often than not results in most of our deaths. It would be a bit naff for the regiment if we were basically phased out of our main job since flanking can be a very situational tactic.
  3. Thanks
    Bean got a reaction from Damien in Regimental Pilots | whats your opinion?   
    Making a load of systems/roles that are usually what particular regiments are entirely based around into regimental ranks is a pretty cool idea but I don't think it'll serve to make the server better. Regimental medics makes sense as it allows individual regiments to coordinate better with their own medics and allows people to both use medical and combat equipment as opposed to just sticking in the backlines to just heal every event. Sure, it required the complete dissolution of 74th but it really just streamlined the process of getting healed in events as well as kept the existing research system in the form of a new yet smaller and more exclusive regiment that gives more options for people to aim for, alongside becoming a regimental medic of course. In short, Regimental Medics and RRD adds variety and extra quality of life onto the server which makes up for the loss of the 74th.
    Removing other regiments and turning their particular niches into seperate regimental roles is a cool idea if you're not a member of one of them but it wouldn't serve to the betterment of the server in my opinion. Regimental pilots, regimental scouts/snipers, regimental police, regimental engineers, regimental flametroopers or any other regimental roles that existing regiments revolve around wouldn't make the server any easier or fun really and would feel like just a change for the sake of it because it's kinda cool.
    It's easier for pilots/scouts/police to coordinate in their own regiments as opposed to medics because their individual jobs wouldn't benefit from having to work with other people within the regiment that don't operate in the same regimental role (For example, why would a dogfighting 21st regimental pilot need to have active communications with the rest of the regiment who's focus is ovbiously not on the enemy ships? It would also be more inefficient to have members of multiple regiments moving around to separate channels to coordinate. And even in the rare case that the rest of the regiment may have an interest in what the pilot is doing such as asking for CAS or to target a particular hostile on the ground or in the air for whatever reason, it's more Battalion's job to coordinate that via comms and not the responsibility of the members of the regiment) whilst medics don't really need to communicate in their own niche regiment as they are supposed to be offering a service to others in the form of healing whilst the other roles aren't, with the exception of transport obviously but this is mainly focused around benefiting all regiments as having 13 transports running around carrying every regiment and Jedi would be taxing on the server and also a waste when you can cram the server limit onto 4-5 LAATs anyway. It would just be harder to coordinate these roles between regiments and would result in the unecessary removal of a regiment.
    Plus, CE and all of the other regiments are doing just fine performing their niches. You can argue that 74th was doing alright too but it was always a hassle to spend a load of time combing the backlines for minutes on end trying to find a 74th when you can have a regimental medic fighting nearby you who can sort you out quicker. No more spamming "74th location" in comms. 
     
    TLDR: Regimental medics and RRD make the server easier at the cost of 74th whilst making other niches into regimental roles is unecessary and will just serve to upset people.
  4. Thanks
    Bean reacted to Navas in Bean's Fourth Staff Application   
    +1
     
    nice guy
  5. Like
    Bean got a reaction from Ferghh in droidrp   
    Pretty much just playing as a CT.
  6. Thanks
    Bean reacted to Damien in Bean's Fourth Staff Application   
    +1

    Cool guy
    he is serious as a person
    21st Needs staff
    he has also been a staff of DarkRP, so he got some experience
  7. Thanks
    Bean reacted to OfficialChipsWasTaken in Bean's Fourth Staff Application   
    +1
    As a former 21st Member i can say Bean is a cool guy and desevers a chance at staff
    Also has high playtime
  8. Thanks
    Bean reacted to Solaire in Bean's Fourth Staff Application   
    Was a great Master and a good hierarchy member. Good choice
  9. Thanks
    Bean reacted to -Phoenix- in Bean's Fourth Staff Application   
    +1
    High Rank
    Good Activity
    Cool Guy
  10. Thanks
    Bean reacted to Portal in Bean's Fourth Staff Application   
    +1
    High Rank IC shows commitment, Good Activity.
    Would be a good addition to staff.
    Good luck!
     
  11. Thanks
    Bean reacted to Nesta in Bean's Fourth Staff Application   
    +1
    - High ranks which shows he is trusted and dedicated
    - A nice guy overall and would in my opinion be well suited in the staff team
     
  12. Thanks
    Bean reacted to Niall in Bean's Fourth Staff Application   
    +1 because 21st needs someone with mod powers 
  13. Thanks
    Bean reacted to Skyman in Bean's Fourth Staff Application   
    Fat +1
    Very cool man 
    Is Vice Commander
    And Would do very well in staff!
  14. Thanks
    Bean reacted to Smooth in Bean's Fourth Staff Application   
    +1
    Good guy
    Good ranks
  15. Thanks
    Bean reacted to Hazel in Bean's Fourth Staff Application   
    Deez
  16. Thanks
    Bean reacted to ACEF in Bean's Fourth Staff Application   
    +1
  17. Thanks
    Bean reacted to Key in Bean's Fourth Staff Application   
    +1
    Good lad would fit nicely in the staff team
    Previous Batt member and currently VC of 21st and high Jedi rank to boot
    decently active also
    Good luck
  18. Thanks
    Bean reacted to Razor in Bean's Fourth Staff Application   
    +1
  19. Like
    Bean got a reaction from Hazard in Return of the remote detonators/breaching charges   
    +1
    Would be cool for 212th if they can be implemented without affecting the performance of the server.
  20. Sad
    Bean reacted to Janny in Bean's Fourth Staff Application   
    babes
  21. Thanks
    Bean reacted to Paradox in Bean's Fourth Staff Application   
    +1/Neutral 
    Has very good playtime 
    High clone and jedi rank 
    I only rarely see bean and jedi and usual is on loa or roa for jedi kind of inactive ngl 
    Good luck on your application!
  22. Thanks
    Bean reacted to Ron in Bean's Fourth Staff Application   
    +1
    I like beans
  23. Thanks
    Bean reacted to Dish in Bean's Fourth Staff Application   
    Was high rank in jedi and is now in clone, also was batt a bit ago, has some experience staffing darkrp [lol]. Playing for over a year pretty actively and has proven to be competent unlike jeka, so +1
  24. Thanks
    Bean reacted to Jeka in Bean's Fourth Staff Application   
    +1
     
    Good guy, pretty active, good EXO

    Should stop skipping trainings tho 😩😩😩😩😩😩
  25. Like
    Bean got a reaction from BeastTheNinja in Jedi Stamina   
    Forcepull spam in the hopes that you target them and actually pull them towards you is the only viable counter at the moment to wiggle spamming that doesn't involve avoiding them and trying to lure them into a tight area or having a longer saber. The whole "if you can't beat them, join them" mentallity Fusion mentioned is unfortunately true as abusing aggressive 3 and relentless heavy seems to be the most effective way to counter wiggle spam right now as forcepull spam just pisses people off more. It ruins the whole dynamic of dueling if everyone is encouraged to use the same dumb stance that isn't fun to play against at all.
    I don't even really care about the stamina part to be honest, just want something implemented to either add more viable counterplay to or nerf wiggle spamming because it honestly just ruins the fun for 50% of what you do in Jedi. And i know i'm not the only one who thinks this too.