Atomik

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  1. Like
    Atomik got a reaction from Nathan Kennedy in [GoI] [Job Suggestion] The Second Order Of Brothers Of The German House Of Saint Mary   
    -1
     
    Whilst this seems interesting, the execution just isnt really that good.  I feel like this GOI could incorporate much more of the "God" aspect of things, but as of now, its just a GOI with a shitton of guns and blood to spill.  I dont think this idea is horrible (as its similar to things like the Knights Templar) but I dont think it works in its currect form.
  2. Haha
    Atomik reacted to Xunt in Wrights Event Team Application.   
    This popbob forum warrior larp is worse than that "truth" shit gordon pulled. I do not know why you waste your time typing huge paragraphs that SMT isn't going to read or take into consideration because you're Urano Rock.
  3. Like
    Atomik got a reaction from Max Livio in Who's your favorite SCP-RP Staff Member?   
    I dont know if this is a correct answer since hes SMT, but unironically norra.
     
    Besides the jokes, hes a really chill dude, and we talk very often (pretty much daily), and weve known each other for what, 2 year now?
    If that isnt a correct answer, then Viktor.  Haven't known him for long, but hes chill and has a nice voice (but not as good of a spy as me obviously)
  4. Like
    Atomik reacted to Howling Rex in SCP-RP V6 Mini Christmas Update   
    Mini Christmas Update:         10/12/2020
    Updates (Next Restart)
    + Restored ISD commands after being checked and cleared, (Will be monitored if needed changes)
    + Staff Assistant models swaped out for a working one
    + O1 Removal
    + Removed more from downloads meaning faster load in times
    + STG-44 will be reducing damage and such on this to try and make it a more usable gun ( Will take time so maybe not tonight)
    + Adding a new SCP model, however it will only be used by the event team.
    + Also view model for the foundation Assistance may be fixed with something I found so cross your fingers!

    Possible Additions (Nearing Christmas)
    - MC&D Drinks may be worked on in my spare time (if I can)
    - More prop related Packs to increase surface RP for players such as tablets, Phones (Testing Required before approved)
    - Combat Axe might get included into jobs, once I reduce the damage it does per hit and such, sadly their is no throwing capability
    - Possible improvement on sweps, though no promises on this one at all

    That is all I have for the time being atm, keep an eye on the content pack or here for updating regarding addons and such!!!
  5. Haha
    Atomik got a reaction from popbob in Bango True O5 app   
    Pop Bob has struck again!
  6. Haha
    Atomik got a reaction from CTSkipper in Bango True O5 app   
    Pop Bob has struck again!
  7. Thanks
  8. Haha
    Atomik reacted to Xunt in [GoI] [Job Suggestion] Brotherhood Of Steel "Ovis City Chapter"   
    Denied
    You can't just take a group from a completely different universe and expect it to work inside SCP. This isn't Fallout RP, and we are not going to add a group that is straight up just from Fallout. If you want to suggest a Brotherhood of Steel inspired group then feel free, but a like for like copy of it isn't going to get added. Also
    gives me very little faith in your capability to choose the right people to help you manage.
  9. Like
    Atomik got a reaction from popbob in [GoI] [Job Suggestion] Brotherhood Of Steel "Ovis City Chapter"   
    Besides the funny fact of BoS being in SCP, there are several problems with the group itself
    - "In this universe the Brotherhood of Steel "Ovis City Chapter" or "BoS OCC" stayed together working as a sub-division of the United States Army." really doesnt make sense with the Brotherhood's goals and the fact that they are traitors.  Along with this, it makes no sense that a group with such strong ties to the USA would be hostile to either the Foundation or GOC.
    - The concept itself just doesnt work on the server, as there arent enough tech-related anomalies.
    - The group lore is really murkey
    - It seems like a weird combination of the Foundation and GOC
    and last but not least
    - Lando as management!!!!!!
    But being serious, it doesnt really work with SCP.  Going to have to -1 this one.
     
  10. Like
    Atomik got a reaction from Norra in [GoI] [Job Suggestion] Brotherhood Of Steel "Ovis City Chapter"   
    Besides the funny fact of BoS being in SCP, there are several problems with the group itself
    - "In this universe the Brotherhood of Steel "Ovis City Chapter" or "BoS OCC" stayed together working as a sub-division of the United States Army." really doesnt make sense with the Brotherhood's goals and the fact that they are traitors.  Along with this, it makes no sense that a group with such strong ties to the USA would be hostile to either the Foundation or GOC.
    - The concept itself just doesnt work on the server, as there arent enough tech-related anomalies.
    - The group lore is really murkey
    - It seems like a weird combination of the Foundation and GOC
    and last but not least
    - Lando as management!!!!!!
    But being serious, it doesnt really work with SCP.  Going to have to -1 this one.
     
  11. Like
    Atomik got a reaction from Nathan Kennedy in [GoI] [Job Suggestion] Brotherhood Of Steel "Ovis City Chapter"   
    Besides the funny fact of BoS being in SCP, there are several problems with the group itself
    - "In this universe the Brotherhood of Steel "Ovis City Chapter" or "BoS OCC" stayed together working as a sub-division of the United States Army." really doesnt make sense with the Brotherhood's goals and the fact that they are traitors.  Along with this, it makes no sense that a group with such strong ties to the USA would be hostile to either the Foundation or GOC.
    - The concept itself just doesnt work on the server, as there arent enough tech-related anomalies.
    - The group lore is really murkey
    - It seems like a weird combination of the Foundation and GOC
    and last but not least
    - Lando as management!!!!!!
    But being serious, it doesnt really work with SCP.  Going to have to -1 this one.
     
  12. Like
    Atomik got a reaction from Jonathan Knights in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  13. Like
    Atomik got a reaction from Qas in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  14. Like
    Atomik got a reaction from James Whisper in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  15. Thanks
    Atomik got a reaction from Bread in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  16. Haha
    Atomik reacted to Nathan Kennedy in Map change suggestion   
    +1 I really like this map for most of the reasons atomik stated.
    I think it would be a good switch up that may help renew the same crusty moldy rp that has been driven into out heads over the past couple of months.
    And if it flops we can just turn back.
  17. Thanks
    Atomik got a reaction from Gritz in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  18. Like
    Atomik got a reaction from Gary in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  19. Thanks
    Atomik got a reaction from popbob in Map change suggestion   
    By the title, I was like "Oh this is going to be an insta -1 huh?".  I was wrong.
     
    I downloaded this map for myself.  I will breakdown the map section by section, its fucking huge.
    To see an indepth breakdown, go to the other pages.
     
    My verdict is a +1, it will be a large task, but perfect for a new map (V7 confirmed)

     
     
     
     
    Surface:

    First, Gate A is probably the best ive ever seen in any SCP Foundation map.  It starts off with an checkpoint from the outside that has towers and defenses.  They also have an empty room and an interrogation area for those sweet war crimes.

    This is a perfect place for Nu-7, as it allows them to guard in a more open area (and not sit inside all day).  This is only the beginning.

    It leads into a garage, which has an elevator system that goes down into EZ (which ill get to in it's own section).  The gates can be controlled by Left and Right click respectively if you are accessing the camera system.
    If you follow the road, you can enter the village, which is 4 houses huddled together, with some lights around it.  For reference, below is what most of the houses look like inside, with minor variations.

    There are two more houses, one by a frozen river (which actually fucking slides you, the future is now) and one on a hill.
    Next is the bunker.  It has an entrance, and once you enter, it has 4 rooms.  These rooms consist of a bunker, an cell area, and an empty room.

    The rest of the map is land and forest, perfect for hiding, creating unique structures, or having fights in.
     
    How will this effect the surface?
    Firstly, it will be much less dense, and make you feel like you like in a rural area, with weird shit going on.  You will not always see people as its not a dense city.
    However, this has some kinks that would need to be fixed.
    First, the PD will definitely have to be either in the bunker or within a custom built building in the village.
    Second, spawn locations can be different for every group, as its such a large surface, a lot is possible.
    Civ models will likely have to be replaced, along with OCPD.
    Speaking of OCPD, the name will probably have to be changed.  I say something in the Oregon, as Site-64 is near Portland and this is Site-65, but this is just my opinion.
    Entrance Zone
    I will use only a few pictures here on out, as it would be too many pictures.
    The actual entrance to the entrance zone is after the Gate.  You enter a lobby by going down two elevators (that work well), with a desk that has another gate behind it.  This is honestly a really good looking lobby, enjoy the look from my ultrawide.
    After passing the lockdown gate, you enter the first floor of EZ.  I will list EZ floor by floor.
     
    Floor 1:
    Cafeteria
    Bathroom
    Storage Room
    Elevator (F2
     
    Floor 2:
    Medical Center
    Breach Shelter
    Glass Room (empty, can be turned into whatever)
    EZ/LCZ Checkpoint
    Elevator (F1)
    Elevator (F3)
    Offices
     
    Floor 3 (Authorized Personnel Only, so probably CL4+, maybe Nu-7 and Security allowed in too idk)
    Electrical Center (Note: Each sector has their own and does the same thing for their own sector, except EZ, which has cams
    Bunks (fine for Nu-7 or something)
    Nuke Room (should be CL5 for obvious reasons)
    Server Room
    Meeting Room
    Office (Likely for O5s)
     
    Also, Omega Warhead and Alpha Warhead, for when killing everyone is the goal.
     
     
    LCZ Is also really nice, ill just list the shit here
     
    LCZ
    - Class D Block
    -Showers
    -Cafeteria
    - Testing Chamber
    - Security Sector (which is great for security, its like really fucking good)
    - Armory
    - Barracks
    - Big empty room
    -Toilets
    - Couple of smaller rooms, good for containing anomalous POIs and the like
    - Electrical Center
    - Decontamination Room
    - SCP-914
    - SCP-173
    - SCP-012
    - Room for Item SCP's
    - SCP-1162 (doesnt work from my testing)
    - SCP-457 (which has a sprinkler system very nice)
    - SCP-860-1 (which has its own dimension, thank you very cool)
    - Other rooms for other SCPs or something
     
    Overall, it looks complicated, like much of the map, but is really simple if you explore.
     
    Heavy Containment Zone
    - Electrical Center
    - Misc Rooms
    - Decontamination Room (looked on the Steam thing, its apparently for 008)
    - SCP-966
    - SCP-079 (weird but ok)
    - SCP-049
    - SCP-008
    - SCP-096
    - SCP-682
    - SCP-106
    - SCP-106's Pocket Dimension (decided to add here as its not actually in HCZ lol)
    - SCP-076
    - SCP-939
    - SCP-035
    - Misc chambers for other SCPs
    Overall, pretty cool, very yellow
    Misc. Shit
    Admin room
    Admin Room 2 but it has controls for shit like nuke so dont put people here lol
    Admin Room Again (in all of these the map maker has put his logo and steamid, easy blocked by a plate lol)
     
     
  20. Confused
    Atomik reacted to Xunt in SCP RP Admin Abuse Report 24/25th December   
    Accepted
    Due to the stupidly unprofessional behavior of the admin in question this report is accepted. It also isn't even FailRP to take ears from people standing up, ask for your WL back in game.
     
  21. Like
    Atomik got a reaction from Gritz in SCP RP Admin Abuse Report 24/25th December   
    >"im trial mod lol"
    >has custom gay tag
     
    do people know how tags work or?
     
    -1, it was an event.
  22. Like
    Atomik reacted to Norra in Unban request   
    Denied.
    We believe the user will break more rules in the future if unbanned.
  23. Haha
    Atomik got a reaction from Willrick in Farewell   
    !give * weapon_roulette
  24. Sad
    Atomik reacted to Norra in NU-7 juggernaut   
    Denied
  25. Confused
    Atomik got a reaction from Willrick in wats ur opinion on zack wood from scp-rp?   
    idk hes kinda cute but in like the way a little kid is cute not sexually haha i swear im not a homo guys haha